![Loop_Plexus [PROTOTYPE BUILD]](https://img.itch.zone/aW1nLzIyNjE4ODA0LnBuZw==/original/pEpIlQ.png)
Loop_Plexus [PROTOTYPE BUILD]
[ E a r l y p r o t o t y p e ]
[ p a s s i v e e x p l o r a t i o n o n l y ! ! ! ]
You are the new "Manager" ; your task is simple: keep the p r e y inside the Simulacrum for as long as possible.
You're not a hero. You're not even a warden. You're the observer and your role is to maintain the delicate balance between comfort and despair.
Set in a liminal, dreamlike space, we follow an entity named Unkenney, trapped in a loop he doesn't understand.
You have no direct control over him. But you can nudge the path. You can soften the cycle. You can slow down the inevitable.
The Simulacrum is empty. But through a program interface, you can populate it for now, only with blank rooms. Still, even emptiness speaks, if you know how to listen. This isn’t about torment. We’re not here to hurt him. We want to keep him gently, quietly, until he forgets what existed before the loop. And maybe… so do you.
Loop_Plexus began as a chill experiment. No pressure, no grind; just a soft descent into a liminal trance. Built slowly, without strain, like a thought you almost forgot.
| Status | Released |
| Platforms | HTML5 |
| Authors | Games In Grains, Alessio Landi, Sabba99 |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Atmospheric, Creepy, Dreams, Game Maker's Toolkit Jam, Mouse only, Pixel Art, User Interface (UI), weird |



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